CITADEL OF THE CORRUPTOR PDF

CITADEL OF THE CORRUPTOR PDF

Dungeon Crawl Classics 61*OP: Citadel of the Corruptor [Goodman Games] on *FREE* shipping on qualifying offers. In a world of arcane magic. In a world of arcane magic and divine might, some secrets are best left hidden. When the forces of the wicked Mountain King discover an eldritch weapon of. Oct 10, Citadel of the Corruptor | Book cover and interior art for Dungeon Crawl Classics and Dungeon Crawl Classics Role Playing Game – DCC.

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In a world of arcane magic and divine might, some secrets are best left hidden. In black and white, they are not as clear as they should be.

I could see others liking it a lot. Citadel of the Corruptor Average Rating: Actually, this is one area where publishers should turn back to the methods of older editions. In fact, the skill challenge is better than most that Wizards of the Coast have published, although WotC has started raising the bar again lately. The most amusing instance of this is a Winterclaw Owlbear dressed up as a tribal totem animal, never once ctadel the word owlbear.

Idylls of the Rat King Goodman Games. On top of that, the text admits that the first encounter is designed to keep the PCs trapped by draining resources they could use to fight the storm, too.

Back to reviews index. In fact, this seems to be part of a general editorial decision to stick to the facts of the immediate situation as much as possible, without so much as a cross-reference to help. Nothing that should concern a would-be DM, perhaps, but it corrupto be better. The final encounter is a bit of an anticlimax, unfortunately.

Along the way, the players will encounter a couple of points that run counter to type, but nothing too jarring. Taking shelter against an oncoming magical storm, they come across a scene of slaughter, but things may not be entirely citasel they citadl.

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Home Recent Additions Welcome Wiki. Using the aforementioned magical storm to push characters into the fortress leaves a bad taste in my mouth, though. Blood and madness are in store, for where Lord Ablair the Corruptor passes, death must surely follow. In this case, there are a couple of DC 8 checks, one to find some barely hidden treasure.

Dungeon Crawl Classics #61: Citadel of the Corruptor

Unfortunately, CotC is rather linear, and even veers toward railroading at the beginning. I also thought the decision to make operating a load-bearing crane an Arcana skill check a bit odd. The DCC format does not leave room for a more “exploreable” environment, of course, so a certain amount of linearity is to be expected.

More Information Edit History. Following in the wake of bloody, madness-induced slaughter, can the heroes prevail where an army has perished? Fourth Edition… I would recommend it to DMs looking for an easy-to-run adventure, such as a one-shot game, DMs that have played and enjoyed the earlier installments of this adventure path, or DMs without a lot of time and with a macguffin in search of a home. None of the monsters presented here are really breathtaking or innovative.

About OgreCave and its staff Recent Reviews. Readers have to figure out context from previous sections, or by scanning handouts, later parts of the adventure, or even the maps.

– Reviews – DCC Citadel of the Corruptor

This leads to some slightly awkward, slightly humorous bits like monsters that barely have their serial numbers filed off – the Knightly Ghost rather than Phantom Warrior, and a Dire Wolf that is legally distinguishable for being Famished.

The fact that the adventure’s denouement takes place in a more interesting location than its climax does is a little deflating, though.

Only the most cunning and courageous of heroes can triumph against the Citadel of the Corruptor! Once you go back and look at it having read the entire book, it’s not so bad, but there is a ciadel going on, and when I first read that section I was at a loss. While it is not quite to my own taste, it is always nice to see illustrators that try for something other than dull verisimilitude. More problematic is some o the editing.

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Scott Purdy Graphic Design: Also, it can easily be adapted to a DM’s own ongoing plots. Follow the complete Mountain King adventure path!

A couple of pieces are oddly placed relative to the part of the adventure they present, but overall they do a good job of presenting what’s going on in the adventure, including a two illustrations that are full-blown player handouts.

Encounters tend to corrupgor solid, not exceptional, but there are a couple of minor highlights. There is some foreshadowing of the BBEG’s terrible weapon, but citwdel does not develop a strong sense of identity.

Periodical Articles Podcast Episodes. Unfortunately, the read-aloud sections, featuring descriptions on areas and events, are a bit creaky. I’m not sure the plot is grabby enough as written if keeping the players “on track” requires the techniques described in the text.

Tags separate by space: You can read them well enough if you take a moment, but I could not comprehend them, even the second or third time around, at a glance. At least DMs are advised to ham up his megalomania in best 70s comic book hte style. I’m not sure how this is corruphor to work with a power that does not extend beyond melee range.

The idea is to keep them indoors so they will investigate further. A macguffin you can tie to Fort Frostbite would probably be a better hook than what the text offers, and you can even ditch the irksome storm. Adrian Pommier Cover Art: Skill Based buy clrruptor gain skills.